(this is about Mesh Deforming-> Vertex Grouping)
I wonder if there is any way to copy the weight paint from a group to another (for simetrical characters, so both groups have the same homologue vertices). I’m having trouble trying to not only assign the vertices to a group but assign the exact weight to those vertices.
For instance my character’s left leg deforms differently than the right left.
So, is there any way to copy the weight paint ? Should I do something else ?