Weight Paint is distorting mesh

So, I’m fairly new to Blender. I tried it a few years ago but got frustrated and gave up. This week, I tried to get back into it and I’ve found helpful tutorials to get started. Currently following along with Ryan King Art on Youtube, and although the guy is great at explaining how to do things, he doesn’t address troubleshooting or errors. I heard this was the best place to get some support from the pros, so here I am.

I want to model and animate characters, eventually try a short film.

I recently finished working on rigging following his “Character Rigging for Beginners” tutorial, https://www.youtube.com/watch?v=mYgznqvbisM.

I get to the part about weight painting, and wow, I don’t know why this is happening. Any bone I click, and you’d think my model just got just swallowed a bomb. His back, head, or wherever I click gets blown out. I have no clue why, because I followed the tutorial step-by-step. It’s not a problem for Ryan King, but I get problems and have no clue what to do.

How can I fix this?

Also, new to the forum. Been awhile since I’ve visited one. How do I add images to help support my issue?

When you ‘click’ on a bone to select it, you need to hold alt. So alt + left-click will select the bone.

If you just click with the mouse, then you will be painting on the mesh, rather than selecting a bone.

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Thanks, that did it. Maybe it’s the difference in versions, because it’s not mentioned in the tutorial. Definitely saved me a headache wracking my brain over this.

In the version 4 update to Blender, some of the hotkeys changed. That’s when the bone selection changed to alt. It used to be ctrl before that.