Huge Problem with this, i can’t get it to work! All Dots are assigned to a Group and the Mesh uses the Armature. All fine till here. Now i want to add some Weight Paintings. If Weight = 1.0, the Mesh get 100% Deform-Range from the Armature. If Weight = 0, it gets 0% (Off). That works too. But, if i set Weight = 0.5, the Deform-Range is also 100%! :o Should it not be now 50%? All Values higher than 0 give the Mesh 100% Deformation. What’s wrong here? Please help me out.
Doc, if you want to have just a part of the influence from a bone, then you have to put the rest on another bone. Example:
Lets say you have two bones. Named bone1 and bone2.
You want the geometri to be affected by 50% of bone2. You select the vertices, creates a new group, name it bone2 and select 0.5 in weigth and press asign. Keep all vertices selected, create a new group named bone1, select 0.5 in weight, asign. Now you will have 50 % influence from bone2(the rest is on bone1).
Don’t now if theres another way.
Hope that helps.
Peter
Peter
Thanx a lot! That was exactly what i was looking for! You’re right, the handling is realy ugly 'cause i have to make a complete inverted Weight Model to Bone2. (B1:100, B2:0; B1:0.7, B2:0.3 …) That’s a lot of Work, but it works for now. Thanx again!