Hey team, have been battling with this problem for no less than a week now trying to solve it on my own but with no success so hopefully someone here can help me.
Basically its a problem with the weight painting in my different vertex groups randomly generating on their own.
I have my character rigged up and parented with my armature with automatic weights. The problem I’m having is that when I go through each bone adding or subtracting weights, other vertex groups that I’m not working on get randomly generated weights applied to them. I noticed it first when I went through each vertex group clearing all the weights so I could start with a blank canvas. Once I had finished with one vertex group I would move to the next, but then when I went back to a vertex group I had already cleared, it would have randomly generated weights on it. I can never have a 100% blue mesh. This makes weight painting impossible because when I work on one bone getting the weights perfect it’ll always do random crazy stuff in pose mode. I then go into the other vertex groups to find which ones are having an influence on that area as well and there’ll be a bunch that have just added a bunch of weight of their own accord. Every time I remove these and move to another vertex group to clean it up, the previous on I was just on will decide to add more random weights again. I’ve tried going through each vertex group getting the weight painting to how I want it, and then locking them with the padlock to the right of the vertex groups name so that they can’t generate their mystery weights while I work on the next one. This works well until I get to the end where I end up with two vertex groups. With these one’s, any time I remove a weight on one it’ll appear in the same place on the other. I have auto normalize on and X Mirror off. I can’t figure out if its a bug or me not knowing what I’m doing. I’m about to throw my computer out the window so any ideas would be appreciated.
Thanks in advance