Does anyone out there have any tips on how to make weight painting along the length of hairs easier? Ideally, it would be nice it assign a weight curve to one length of hair and then have that weight curve applied to all the other hairs, but I cannot figure out a easy way to do it.
Basically, I have a model that is covered in hair, and I want to make the hair dynamic to give the animations I do with the model more realism. On top if this, I want to make the hair stiff and long, but I still want the tips of the hair to slightly bounce when the model is moving. As a result, I want to assign the bases of the hair a weight of 1 and the tips of the hair a weight of roughly .8 (so the bases are stiff and the tips slightly bounce). I am having a hard time doing this since my model is completely covered in hair; painting the weights along the lengths of hair is almost impossible. Does anyone have any tips?