As I’ve been weight painting my model, I suddenly realized… if the mesh were realistic it would wrinkle as it moved. For example, if a face dropped its jaw, instead of the neck smoothly becoming smaller, the neck should produce wrinkles. The weight paint effect is not realistic at all.
Is there a way to get the mesh to produce wrinkles instead of shrinkage? Professional movies have this, don’t they? So then Maya must do this? Can Blender?