I’m doing some modeling/rigging on a simple cardboard model. I’m quite new to rigging, althought I think I know the very fundamentals of it in Blender. However, I’ve hit a wall here:
Any idea why the lower weight painted areas bend exactly as much as the red big one, exactly following 1:1 the bone rotation? It’s as if weight painting has no effect other than 0/1 - disabled/enabled. 0.001 weight has the same effect as 1.000. Basically I want the blended area to bend gradually.
Maybe I am doing something wrong? (no doubt about that)
You only have one bone in your file. Weight paint always adds up to 1, or 100%. So if you weight paint some verts to be weighted 50% to one bone, but there is no other bone that the verts are weighted to, then it’s weighted 100% to that bone. Add a 2nd bone where the bone at the base of the first bone, weight some of the verts to it and it will now blend more smoothly.