I’m doing some modeling/rigging on a simple cardboard model. I’m quite new to rigging, althought I think I know the very fundamentals of it in Blender. However, I’ve hit a wall here:
Any idea why the lower weight painted areas bend exactly as much as the red big one, exactly following 1:1 the bone rotation? It’s as if weight painting has no effect other than 0/1 - disabled/enabled. 0.001 weight has the same effect as 1.000. Basically I want the blended area to bend gradually.
Maybe I am doing something wrong? (no doubt about that)
.blend file: [ATTACH]181100[/ATTACH]