I’ve testing skinning and rigging in Blender for a couple of days now.
- Painting brush feels quite good, however is it possible to reverse it’s effect a la ZBrush/Mudbox?
Seems like number keys are assigned to different brush presets, but most useful weight brushes are wide and far apart: 1 and 2 are add and blur, but subtract is mapped to 8
I can change blend mode of first three keys maybe(?) but something like Alt + mouse click to subtract / reverse the effect of brush would be nice
- Weight color coding
- New manual mentions this, but is there an option to make this black-to-white ramp for example? Sometimes it’s easier to read weighting when values are shown clearly in one color
I’ll test weight painting more, but any tips are welcome!