Weight Painting for a Sphere Messing Up?

I’m making a stickman for a game, and I rigged his body, including his head (which is a sphere). When I move the head, a few vertices are not moving, so I go to weight painting. I can paint the sphere for the bone, but whenever I move the camera, the sphere color gets fuzzy and some of it goes back to green or blue.:confused: How do I keep this from happening? Here’s the pictures:


I think it would be easier to get the weight painting right if there weren’t so many polygons… and you’d be better off with fewer polys for game performance reasons anyway.

Thanks, RobCozzens. II tried to have less polygons, but I think what solved the problem was my bone location. Since the bone was too low in the sphere, it didn’t apply the weight well.