Hi, I’m new to rigging.
Note: I’m using Rigify to generate the rig
After using Blender’s “set automatic weights” feature, I wanted adjust the weights so I jumped into Weight Painting mode. Then I stumbled upon two issues:
The first problem is that when I select the bone that is assigned to the vertex group that i want to weight paint, Blender does not automatically select that vertex group for me, so I have to manually scroll down the object data panel and select the desired vertex group, which is very tedious. Is there a special option for that?
Secondly, probably due to my inexperience with rigging, my upper arm bone is not deforming the mesh correctly. Its disregarding the weights I assigned to it, so when I edit the weights, there seemed to be no effect on the deforming of the mesh. Instead, when I edit other weights that are assigned to bones near the upper arm bone, it affected the deformation when I moved the upper arm bone.
Some pictures (the weights all belong to the vertex group assigned to the bone that is being moved)
View of armpit area when bone is moved: (The bone is deforming parts of the mesh that are not weighted to said bone.)
Same view of armpit area when bone is back to original position:
View of shoulder area: (even as I subtracted some of the weight regions that seem to be responsible for the ugly crease, the crease still remained)
(As a novice) I suspect my first and second problem are somehow co-related. Thanks for reading and/or helping! :spin: