I have moved a file over from a cad file. It is extremely detailed, but I have done mesh cleaning, etc… So each individual piece of the machine is it’s own mesh. I have joined many of them to just make “blocks” of components as opposed to having every one singular. So I have a 200 mesh down to about a 6 mesh. I am trying to put a bone in each mesh so that I can move each piece individually.
When I do this, and I put the bone in, it won’t move the entire mesh. Vertices stick in the place they originated. The solution is weight-painting each face, but since they are so detailed, I spend 20 minutes spinning the mesh around in object view, painting the things I can’t see.
Is there anyway to apply a uniform weight to it?