I’m trying to figure out the explanationgiven in this post regarding a eye rig.
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First, I got a eye mesh, bone, and eyelids (simplified to a sphere and a plane for this test). - Screenshot
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I apply a Copy rotation constraint on the bone and select the eye. Everything works as it should be, the bone gets rotated as the eyeball moves. - Screenshot
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I select the “eyelid” plane and parent it to the bone for weight painting. - Screenshot
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When weight painting I make sure the correct vertex group is selected. - Screenshot
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Seems to work in pose mode when I rotate only the bone, the weighted vertices of the plane move as they should. - Screenshot
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Here’s where the problem happens, if I rotate the eyeball, the bone rotates (as it should) but the whole “eyelid” plane does as well, not just the weighted vertices from previous step. - Screenshot
Am I doing something completely wrong here? How would I make only the weighted vertices of the eyelid move as the eyeball rotates? I can’t figure it out so I must be missing some steps or doing something incorrectly.
Any tips would be greatly appreciated.