Right now, I’m trying to rig a very simple humanoid model. I have a basic skeleton inside it, which is working fine (on its own) and I have the armature parent properly set up. I’ve gotten to weight painting, and everything suddenly looks terrible. (see below)
After making minor modifications to the bone weights, the leg now turns into a lumpy mess when I make small movements with it, and the entire body compresses when I move the hip. I just can’t figure out why the painting system is so… lumpy.
Is there a way to paint smoothly? I always use the blur brush, but it doesn’t seem like it’s helping, it ends up creating a pretty random looking blur, rather than smooth borders.