I’m trying to weight paint a wolf i rigged correctly so that i can pose it to use in a game called SecondLife, but whenever I weight paint on the mesh the verticies move around and mess up on me or deform really bad, is there any way i can fix this? I had parented the bones with automatic weights but now when i try to take away some of the weights this happens :no:
Edit: I am using version 2.58 if this makes a difference
I’m attaching an image to show the problem i’ve been having
(the model is standing up like this so i can skin it to a game rig and pose it from there, but this is happening whenever i try to weight paint on the mesh…