Hi all Im trying to weight paint a model and Im having a few problems.
Firstly Im trying to paint a flipper of a penguin I have modelled, Im using automatic weights and editing them in weight paint mode. The main body of the flipper is red and the area where it joins with the body is green, when I try to paint on the green area with the weight and strength set to 1 (not really sure what the difference is between the two) either using mix or add nothing happens, I have to paint on an unpainted blue area (which I don’t really want to paint) next to the green area in order for it to work, at which point the colour spills over onto the green area. it doesn’t seem to matter how high I set my UV subdivision modifier either, same problem.
Secondly there is a dirty area of colour between the red and the green which I had assumed was pure red (as desired) but was just discoloured by the shading of the model, (again it won’t let me paint on this area) but Im not so sure because the mesh deforms in this area when I pose it (not desired).
Thirdly assuming I get this working and don’t go mad and close Blender for good, how do I then mirror all my hard work onto the other flipper ?
Thanks in advance for your help