This is probably a noob question (since I am one), with an obvious answer, so sorry for that.
I am trying to follow a stickman rigging tutorial step-by-step. Some of the bones do not deform the mesh in the way I would like them to exactly, so I decided to go into ‘weight paint’ mode using the following steps:
- Go into pose mode and select a bone
- Shift-select the mesh
- Go into weight paint mode
I understand that I should now see my mesh, color-coded according to the local weights. However, I do not see my mesh, I see only the bones (see attached figure). The only thing visually different are two yellow lines (also visible in the figure).
Does anyone have a clue what is going on here? Am I missing a step or setting? I am running Blender 2.66.1 on Ubuntu, by the way.