I am working on a model of a somewhat realistic human (not too detailed, he’s in a black jumpsuit because I’m also adding armor) and I am now having an issue with weight painting. First, when I move one of the character’s arms, it deforms part of the model’s stomach area. When I go in weight paint mode, I can’t find where there is any weight applied to that area, and using a subtract brush in the general area doesn’t seem to work either. Is there a way to clear the weight in a large area? My second problem is with the character’s fingers. I’ve applied the weight for each bone in each finger, but I’m still having some issues. When I move one of the bones, the finger seems to deform in a weird way, usually making the finger look smaller and shriveled up. Is there something else I should do for the armature or weight painting for the hands?
Thanks in advance, and I apologize if I haven’t given enough information in this post. I’ll post any additional information if needed.