Weighting Vertices

Does Blender has something similar to this tool from the Cinema 4D webiste. It looks pretty useful. I’ve heard of vertex painting in Blender and didn’t know if it was related.

http://maxon-computer.com/pages/products/c4d/highlights_c4d/movie_modeling.html

It gives this result:

  1. Base Model : 2) NURBS: 3) Weighted NURBS

http://maxon-computer.com/pages/products/c4d/images/highlights/c4d/hypernurbsweighting.jpg

It has nothing to do with vertex painting (you’re thinking of weight painting for armatures). But yes, you can do this same thing with nurbs in blender. The option is in the edit buttons when you’re in edit mode for the nurbs object. (I don’t have blender in front of me, so correct me if I’m wrong)

I don´t know you one can achieve the same effect, but this could be done by giving diferent weights for indivisual NURBS curves in the model.
In the exemple above we see the “weighting” in a Subdivison surface (Blender doesn´t have this feature - Maya does have, it´s called sudb creasing, where you can )

Alexandre Rangel

however you could simulate this by creating new edges

the closer the new edges are together the sharper the crease

(this is a lot easier in wings with the bevel command)

This is something I hope we get in the near future. Renderman compliant Aqsis supports this type of modeling.

TorQ

now if only they’d put the vertex snap back in… how dare they tease us like that…

Actually, I droped earlier vertex snap code for a more transparent approach integrated in a full snap and align feature for edit mode AND object mode.

Martin