Weird Alpha Overlap

I’m trying to use a feather alpha I made to sculpt a wing, but I’m getting this weird cutoff when I draw one over another. Is there any to make the brush stay at the height that It starts at?
Screenshot 2020-09-30 135131

I’m using constant falloff to make sure the end of it wont taper off. I’m not sure if that adds anything, just thought I should mention it.

I don’t know about sculpting but if you use add operation, the place where the 2 alphas overlap will get double value. Try multiply instead.

Thats the way a constant falloff will look like on the edge, because there is not infinitely many geometry to exactly build a straight edge at the outer rim. And when you sculpt over it with anything, just the whole edge gets kifted and looks therefore exactly as ugly as the other edges. I would just use a custom falloff to get a trade off between ugly edge and constant edge. You may even increase the resolution of the mesh a bit to make it less apparent.