I’m trying to use a feather alpha I made to sculpt a wing, but I’m getting this weird cutoff when I draw one over another. Is there any to make the brush stay at the height that It starts at?
I’m using constant falloff to make sure the end of it wont taper off. I’m not sure if that adds anything, just thought I should mention it.
Thats the way a constant falloff will look like on the edge, because there is not infinitely many geometry to exactly build a straight edge at the outer rim. And when you sculpt over it with anything, just the whole edge gets kifted and looks therefore exactly as ugly as the other edges. I would just use a custom falloff to get a trade off between ugly edge and constant edge. You may even increase the resolution of the mesh a bit to make it less apparent.