Weird artefact when I move the transparent object to the border of the viewport or camera

Hi! Can you please tell what the option give this result:
when I move the object with transparent material to the border of the viewport or to the border of the camera I have this weird artefact that my object loose refrection effect. Here the video example

eevee uses screen space reflections so only the contents of the viewport are used for calculations.

When you get to the edge of the viewport the calculations say it’s supposed to reflect things at an angle that are located outside of the viewport but there is no way for it to calculate things that are outside of the viewport so it looks broken.

You have to tell eevee to render a little bit more than the size of the viewport so that things close to the edge of the viewport don’t look broken.

Overscan

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