a59303
(a59303)
November 10, 2021, 7:30am
3
Maybe its glass bsdf, after checking it looks like if you add some refraction depth to the screen space refraction it goes away… Otherwise try this glass(below):
Realistic Glass in Eevee-depth of field
(Blender 2.8)
This morning I posted this tutorial (my first), based on one I posted recently on Twitter. Some interesting changes arose, thanks to the help of the readers. A couple of useless nodes accidentally included, and a failed DOF (depth of field). Well, now it works!
So, here we go… again. Hope you like it.
I would like to share this technique to the Blender community to make (somehow) realistic glass in Eevee (Blender 2.8).
First, I’m using…
To use screen space refraction you have to enable it in the render settings also, and this is only for eevee.