I have an animation with a VW Phoenix truck driving along a sand beach.
It creates the desired tire tracks as can be seen. The subdivision of the surface is reasonably good, as can be seen on the tracks which are good for large parts of the movement. The beach surface is evenly subdivided all over.
Still I get every couple of meter these huge sand spikes which you can see on the screenshot.
Does anyone have an idea how to fix this?
The computer has 72 GB of RAM and 2 Xeon X5650 processors and I am using blender 2.82.
Graphics card is an Nvidia GTX 1060 with 6GB. I’m using Cycles with GPU to render.
Thanks for any suggestions, Pretty