I am attempting to add a normal map to my game asset character atm and I am getting some weird results that despite my best effort, I cannot resolve.
First, I am getting weird “random” artifacts once the texture is applied:
I say random because I have tried baking with different seams and such multiple times, and every time similar artifacts have appeared in different locations as before.
Then also I am having an issue with some blocky dark areas around the eyes and the mouth that looks like this:
(Note the blocky dark areas are different on both eyes because I was trying a different seam on just the left eye to see how it turned out before doing it to both.)
Here is the .blend, it may seem a bit messy, but that is because I am just trying to figure out this normal maps issue before clean up. The high poly model is CharModelMHtopo:Body and the low poly model is CharModelMHtopo:male1591 in the outliner.
Char_norm_map.blend (1.81 MB)
*NOTE - This is of course not the full file, I had to delete the rest of the body and excess stuff in order for the upload to BA to work, but I rebaked a normal map and it is having the same issues as with fully body and such.
If anybody knows whats going on, and wants to enlighten me to fix this and prevent it in the future, I would very much appreciate the help!