Hey, so I’ve been having a problem with my bones for some time now, I tend to always use a custom shape for my bones so I never pay much attention to how things looks like with normal bones but now when trying to make models for Unity, this has been giving me a pain to actually figure out how to fix.
The best way to describe this would be with this gif I’ve made: https://i.imgur.com/QZS42bD.gifv
looking at the bones you can see that they are not joined together or not in a straight line as they should be, which I have no idea how to fix. When attempting to do this manually, the model in Unity then deforms (If I turn a hip bone 180 degrees, it’d look something like this:
How would I go about fixing this issue and connect the bones together, or at-least straighten them out, I can’t find anything on the internet with this issue as I don’t know how what it’d be called.