Weird buggy blend. [Solved, new issue :(! ]

http://www.lightbox.org/~fuzzmaster/FuzzGame.blend

Just toying around with that blend, fidgeting with actions, etc. Does anyone else crashed if they hit P, run it, exit, and hit P again? I do, and cannot figure out what the hell is causing it. Also, why is the Wave action so iffy when it’s activated ingame?

I get an error trying to run it saying file incomplete

Hm, okay, how about now?

I can only say the origin of the problem: IK bones.
I tried to bake it, remove only the bones with IK, but nothing.
The only thing that worked was to erase the whole armature.

Let’s hope that one of the experts stops by, and gives us a magical answer that don’t involve starting your work from zero.

PS: Your model is cool.

I had a similar problem with your file on Windows, but it crashes as soon as I quit the game. This is as far as it goes: P>>>Exit>>>Crash.

this problem is that it’s been made in an older version of blender. Try using 2.43, if it doesn’t work use 2.41, if that doesn’t work use 2.25. it should work then.

it was made in 2.44, I tried 2.43, but I can’t test it because 2.43 is on Linux and when I hit escape, Blender closes instead of quitting the game engine (or is that it’s way of telling me it crashed?)

Yes, it probably means it crashed. If you try starting Blender from a console terminal, you should be able to see eventual error messages.

Nooobody can help?

Oh, removing the Ik constraints seems to fix it.

While I’m here, another question: why does the animation bugger up when one presses spacebar for the wave animation?