weird camera problem

sorry to bother all again (most of my recent problems i was only able to solve AFTER posting, within minutes), but this one has me stumped.
when I press 0(Kpd) to get the camera view, I instead got a persepctive view straight along the y-axis. I tried moving and rotating the camera a bit, to no avail. so I next deleted teh camera, it’s not as though it wasn’t expendable, and made a new camera. I positioned the new camera, and THE SAME THING HAPPENED with camera view! I get a view which is clearly NOT what the camera (there’s only 1) is looking at. I don’t know what key i pressed to do this. using blender 2.30.
I suppose I could just append the mesh and armature to a new file that isn’t broken (there weren’t any materials yet), but it’s still a strange and annoying problem, and I’d like to know exactly what caused it and how to fix it.

I know you so I don’t believe you’d make this mistake but 0Kpd is layer 10. Camera is Numpad 0 with numlock on.

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hehe ooops %|… what i meant to type was “Numpad” not “Kpd”… but what i was DOING (in blender) was Numpad…and no if I made THAT mistake (using kpd-0 in blender), my problem would have been “Where’d my mesh go?”, not “WTF happened to the camera view?”

I can only think of a couple of things that’d be a user mistake. Did you press NUMPAD-/ or NUMPAD-* to get into one of those modes ? Try pressing those again to see if they get you out.

Also, make sure you’r eusing the camera if you didn’t do this already. Select the desired camera and press CTRL-NUMPAD-0 (zero).

Otherwise grab 2.31a or a CVS build and see if you still have the problem. Blender has been going through lots of significant changes since 2.28.

Ctrl-Nmpd0 worked.
so my next question is, what keys could i have pressed to tell blender to use a different point as a camera?

and what do Nmpd* and Nmpd/ do?

Any object is blender can be the camera. You must have pressed CTRL-NUMPAD0 when you had a non-camera object selected. This works great for aiming spot lamps and seeing where your character’s eyes are actually pointed, etc.

NUMPAD-/ gets rid of all but the selected objects and does the HOME key function (zooms in/out to get them all visible). I’ve never really found the NUMPAD-* useful, its supposed to rotate the view to the object’s orientation according to some hotkey references I’ve seen, but doesn’t seem to actually do that. I haven’t played with it much for a long time though, I may have misunderstood or its been changed/fixed since then.

interesting…

SO let’s suppose I have the following objects in a scene:
(cube)(cone)(sphere)
laid out in a line like shown. I select the cone and hit Ctrl-Nmpd0. The i press Nmpd0 to get the camera view. How does blender know where to aim the new “camera” view? How does it decide where to point the camera’s vector?

Negative Z axis of the object.

Martin