I have a scene with a completely featureless world (no HDRI, and black or transparent colour, no lighting)
We’re in camera view.
In my field of view are 10 objects, scattered on an invisible plane… some objects are close to the camera, others far away.
These will be rendered purely as wireframe or Freestyle outlines, so lighting and shading is not an issue.
Now, i create a camera track where i move into the scene. So, our “cameraman” approaches the objects and they disappear as he moves past them. I do this either with fly navigation or alternatively by just navigating the scene with “lock camera to view” enabled.
Now, viewing the animation, we can say we’re moving through a scene of fixed objects.
But there’s another way to interpret what we’re seeing. Which is that our camera is in a fixed position and the objects are actually moving. The end result (visually) is the same.
Sooooooooo, my question is, is there any way in Blender to achieve this? So, i mean, one navigates a scene from the camera’s point of view in the normal ways, but if i look at the camera’s rotation and location coordinates, they all stay unchanged, and it’s the objects that actually acquire the transformations?
“Why on earth would one need to do this” i hear you cry? Well, for mograph kinda stuff, it might make some things easier to do if the camera always stays in a fixed position.
Anyone have any suggestions or ideas about this?