I’ve been building this side wall with a procedural brick texture, but for whatever reason the two outside pillars have got this odd thing going on where the texture is slanted away from the face of the object.
Whenever I move that section in the UV Editor it somewhat fixes the tilt but then either has weird artefacts or is crooked (see the two pillar images) - this is only happening on these two outer pillars of the wall (When I originally made this I used a mirror modifier - which I’ve since applied so I assume I messed something up on the right pillar and it carried over the mistake).
The rest of the wall is perfect, the UV texture sits perfectly and when I move those segments around it adjusts the procedural texture as it should… I’ve included a few images of the plane that forms the wall, and from which I extruded bits and pieces to make the pillars…
Here’s the link to the four Images (Left Pillar, Right Pillar, Reference for rest of the wall, Reference to back of the plane):
Sorry if this is an odd way to sharing the images, hard to clearly bring the point across with restrictions.
Any advice is greatly appreciated.