Weird, deform on my solid view and render

Help!

I encountered this in my model…
I could have swear, I make the toes perfect. but now this apperas. but not on the vertice/edge
only face seem to have its own texture out of the texture applied.

Regards

Try 3D View bottom menus > mesh > normals > recalculate outside.

Each face has a direction. It looks like a few of yours are back to front.

You are right, I could have swore that i check it already but…

04%20AM

It’s a fact.

Thx man!