I have this weird armature deformation problem that is really annoying!
Ok, here’s a screenshot of the deformation in blender (not the game engine) this is how it’s suppose to look like:
An this is not how it’s suppose to look like, you can see is was some weird places where it seems to deform badly or like the mesh is made badly:
It kind of looks like they are inside out in some places, and I’ve tried to re-rig it (with bone heat) and it didn’t work… I tried to make all the normals stay on the outside, that didn’t work… The areas where it messes up is on the legs mostly
Do you guys have any ideas?