I found the Eye Tracker bone is parented to the root bone, when I rotate the root bone, the parent/child relationship throws it off. However, without that relationship, the eye tracker remains in one spot away from the action.
Problem created by temporary solution :
I removed the parent, but now the child (the Eye tracker) is just stuck - it doesn’t move with the rest of the rig. How do I fix this?
also, when the root bone moves, the eye tracking gets messed up
here’s the .blend file:
see the pic :
- Top Cube animates the body
- Middle cube is eye target
- Bottom shoe thing is the root bone.
Please rotate the root bone to see my predicament.
Obviously my hierarchy is off, or something is off but I’m not sure how to fix it:(
this problem is really, really bothering me. Any solutions would be appreciated:D.
temporary work-around suggestions would be nice too