Hello, I’ve followed this tutorial in order to add fingers to the default armature generate by Rigify
so I added the bones as described and configured the constraints for their behavior. The final result is the following:
But when I try to rotate any of the fingers, I get ts weird result:

What am I doing wrong? Thank you!
Rigify should have fingers by default anyway?
Did you create a metarig first?
Yes, I created a basic human metarig (it comes without fingers), scaled, adapted to the mesh and then I applied scale to it (to “normalize” its scale). Next, I parented it with the mesh (with automatic weights) and finally I generated the rig. I couldn’t find default fingers on Rigify anyway.
Try this one instead. You can then just go into edit mode and delete the facial controls (unless you want them)
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Simple, yet brilliant solution. Thank you, you made my day!
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