Weird grains in cycles

Hello guys, I was rendering my model after importing textures from substance painter, and everything was fine in Eevee but then it’s absolutely grain madness in Cycles

Eevee

Cycles **


** and this is after denoising

I would apreciate your help

show the whole scene and the material nodes and cycles settings.

Thank you for your prompt response, when I was getting the screenshots, I figured out the problem, the thing is (height texture image) was connected to displacement Material output
it’s solved now! Thank you again



I will check my height map as well