hey …
so i have a game project in which the enemy bots are at layer 3 of the scene … there is an empty which adds the enemy bot to the first layer where the gme actually runs …
the enemy has integer property health … in the logic panel, it has been set to respond to a touch sensor which detects the material of a projectile hitting it … on sensing the touch, value of health is decreased …
weird thing is, the value of health doesnt change if the enemy bot is spawned to layer one in the game from layer three, BUT, when the enemy mesh is placed in layer one, without spawning, the health system works perfectly fine … why is this happening ???.. :eek: