I’m not a really experienced modeler. I’m following a tutorial to create a planet earth, to use in Unity. I found nasa images and have baked them onto UV maps with a high bias. I’m previewing the final output and I noticed this. It’s even more noticeable in unity. It shows one of the edges of the UV map.
Could anyone tell me what this is and why I’m getting it? It’s right in the middle of Africa.