I decided to manually model a Gather Table from a plane mesh, but when I was all done with it, I found the mesh looking pretty weird here:
I can’t upload the .blend file of the table, so here’s the orthographic views of the whole table instead:
I decided to manually model a Gather Table from a plane mesh, but when I was all done with it, I found the mesh looking pretty weird here:
I can’t upload the .blend file of the table, so here’s the orthographic views of the whole table instead:
select the object → Object Menu → Shade Smooth
Add modifier → smooth by angle (60 degrees).
also if that doesn’t work
Add modifier → weighted normals (keep sharp)
sorry for a late reply, but: thanks, it works now!