Weird-looking faces with manual beveling (Ctrl + B)

I decided to manually model a Gather Table from a plane mesh, but when I was all done with it, I found the mesh looking pretty weird here:

I can’t upload the .blend file of the table, so here’s the orthographic views of the whole table instead:





select the object → Object Menu → Shade Smooth

Add modifier → smooth by angle (60 degrees).

also if that doesn’t work

Add modifier → weighted normals (keep sharp)

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sorry for a late reply, but: thanks, it works now!

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