My current work in progress is a cover for a soon to be published novel.
I’m attempting it in 3D, which is a huge task for me, but I’m going for it. I’ll probably use it as the basis to paint over, in case I can’t quite pull off the look with Blender alone.
This is a Science Fiction / Fantasy book. I’m going for that classic “collage space” cover style where it’s not one scene in particular, but several character moments in space. I have several compositions in mind, so at this point I’m just working on the assets.
Here is a render of the wizard character. My first Cycles render. Just a clay style for now.
This guy was built in and out of Blender. He’s a high poly decimated sculpt Transposed without a rig.
Here is a first attempt to start combining assets. All collaged in 2D. Not sure how I’m going to pull off this “Collage space” in Blender. I think I might have to make different scenes and bring them together in the compositor. I’d like to be able to do a lot of that in Blender, to find the composition, but I’m not really sure how I’ll do it.
And here is the current state of the main character. He’ll probably be very small on the cover so he won’t be that detailed. Hair density is a current problem. Working on some eyes and shoes now.
FWIW, wanted to share. Any suggestions welcome.