Weird Material artifacts

When I add materials to the different areas of my helmet I get these artifacts in my materials.

could it be because of the edgeloops?

Thanks in advance.

Are you using a subsurf modifier? Can you show us what the wireframe looks like for that part of the mesh?

I am using subsurf, yeah, this is what it looks like in wireframe

I found out that If I chose the colors before adding the edgeloops the issue wasn’t there anymore.

nvm, still there. It seems that the edgeloop between the extruded part and the “base” is what’s causing the problem.