I’m kind of lost here, I know it’s probably something simple that I’ve missed but anyways here goes: When I view my mesh in a render or in the game engine parts of the mesh that should be behind are getting rendered in front instead.
A bit of background. I was trying to get transparency to work in my texture, after I finally figured out how to do it my render starts going funny. I tried to back track and take the transparency out but the render still comes out funny. Not sure what I did. Please help if you know what’s up. Thanks