Hey guys,
I’m new to blender and i am practicing right now by making a Mario block. I went on ahead and did some boolean operations but got some weird meshes afterwards with these stray edges. I tried to highlight the faces and merge them but it didn’t work. Any tips on how can I remove those edges?
Which are “those” edges? Ones on the flat faces, between the holes? At least some of them must exist as Blender doesn’t support n-gons with holes.
Better would be to split each face into quarters, connect the holes through those divisions and dissolve the short edges going into corners, something like this:
Yes, exactly the ones on the flat faces. I’m still not familiar with n-gons but I’ll have a look at it after I do what you suggested.
Thanks for the help!