• the low and the high poly mesh were on the same point
• I selected the highpoly mesh first
• created a new material in cycles and a new Texture (8K) ONLY for the lowpoly Mesh
• selected Bake Type: Normal with Tangent and activated “Selected to Active”
but when I bake the normal bake it looks weird and wrong:
The High Poly mesh was on the same Point before.
(The high poly Mesh was created in ZBrush not in Blender)