Weird Normal Map when baking high Poly Mesh

• the low and the high poly mesh were on the same point
• I selected the highpoly mesh first
• created a new material in cycles and a new Texture (8K) ONLY for the lowpoly Mesh
• selected Bake Type: Normal with Tangent and activated “Selected to Active”

but when I bake the normal bake it looks weird and wrong:



The High Poly mesh was on the same Point before.
(The high poly Mesh was created in ZBrush not in Blender)

It looks like your bake’s rays are being clipped, this can be annoying to fix when you’re only using highpoly and lowpoly. Instead you should be using a cage.

. It shows a similar clipped bake to yours and how he fixes it with a cage mesh.