Hello, I’m new to the forum, and Blender. I’m really enjoying both. Well here is my problem, i have a scene (posted below) its about 4,900 faces, i can trim that down a bit still. I’m using GLSL shaders. From what i have read having about 10,000 faces in a scene should work fairly well in BGE. Either way no matter what i do as soon as i start playing the rasterizer slowly makes its way up to about 90%. I have taken the GLSL shaders out, that didnt do it. So i figured it must be the poly count, out of curiosity i added a multires level to everything and doubled the poly count. The performance is identical and the rasterizer goes to 91% and stays right about there, same as before. There is only a single light in the scene, it’s a sun lamp.
Here is the file, its my mess around version, its sloppy and i was cutting the mesh into seperate pieces messing around, so excuse the unrefined work. If any one could take a look and guess as to why im having these troubles i would really appreciate it.
Oh and i have tried it on other systems, it does the same thing. My computer is an Intel E6600 processor, with Geforce 8800 GTS 512MB graphics card, Vista 64bit.
Attachments
gameTest.blend (763 KB)