Hi I am getting a weird rotation in the first few frames of animation that shouldn’t be there. The animation pictured is keyframed to move the character’s fingers only, but (as with some other animations) it also shows the character rotating a little bit his upper back and head. The character should remain forward facing throughout it.
The mesh doesn’t appear to have any keyframes accidentally added, and selecting the right in object mode just shows me the currently selected animation.
Any ideas what is going on here?
Many thanks for looking.