Weird Sci-Fi Space Energy Thingy


I tried to make a whole scene, (wasn’t all that successful) tried to model a few things trying to make an abstract sci-fi environment. Played with SSS and some volumetrics for shading. Realised that there is a lot of scope for improvement in modeling, especially hard surface. I’m just happy that I was able to finish a project and put it up, no matter how many times I thought about leaving it with all the other unfinished things to catch dust.

Took 9.5 hours to render at 8192 samples on a single RTX 2060. Still there is some noise. :man_shrugging:t2:

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Some WIP Renders-




Some EEVEE renders-


(Final version rendered in EEVEE)

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