Hello blender artist, can somebody tell me what causes this weird shading effect?
It happens only when I`m looking at the object from a certain angle.
It’s your normals, which are being interpolated along those long faces.
Add more geometry along the planks, or add a Weighted Normal modifier.
Damn, true, that part had no geometry for the smooth shading, i always do this usually, thanks man!
Moving post in the right topic.