I am working on an animation in eevee because it rendfers faster that cycles but im getting this weirdness with the shadows that only comes up in renders. when viewing the animation in the viewport in rendered view it looks normal.
Hello, here are some tips:
1 - You have some objects hide in render mode but not hide in viewport (the eye icon at side of the cam icon). You need have the same objects (or lights) hide in render and viewport to not make some confusion. Check this please.
2- Verify if you don’t have duplicated objects in the exact same position, some times we acidentaly duplicate a object in the same position and this can cause Z sorting problems in the render or Open GL (the render not know what triangle shoud be rendered in front when two faces ocupies the same position)
3- You are using Blender 4.2, many people including me is having various driver rendering problems with the new version of Blender. Eevee have complete new way of rendering and this can have some bugs. Try open your file in the Blender 3.6 version and render to see if the problem is solved.
4- In last case share your file here so we can look inside and see if we can find the error.
Thanks for the assistance. I tried all of your suggestions including using 3.6. it just crashes whenever I go to render preview.
Turns out I just didn’t have enough memory allocated to the shadows. I had the overlay off when previewing so I never saw the error messages saying that the memory pool is too small.
The problem is now fixed but the frame rate halved.