i’m having a really difficult problem with soft bodies that i can’t figure out. It’s driving me crazy because it should be so simple. i’m using ver. 2.57 release.
The basic problem is that I can add a cube and get a nice jelly-like soft body after subdivision, etc, just like in tutorials.
BUT then if I scale the cube (or dimension) to look more like a ‘slab’ as soon as I hit the ‘p-button’ it instantly reverts back to a cube for the ‘real-time’ simulation!! I’ve tried applying the subdivision, basically everything I can think of.
Also, i’ve found that the damn cube only works in soft-body mode if I use triangle collision. If I use convex hull it just falls right through.
any help i’m desperate, tried everything for hours.