I seem to be having a bizzare problem with my rendering. When I make a surface reflect and transparent, and then extrude this object (ie making a glass, see the attached render) the inside of the extruded object will go grey and not be transparent.
thickness has nothing to do with it. ray depth is how many transparent surfaces a ray will go through before it self-terminates. more like… 1 ray depth for each tansparent/reflective object a ray will come in contact to…
Well I changed the ray depth on the transparancy (for the material) and it still looks the same in the render. I’ll attach the .blend file and upload it when i get home.