When I unwrap my model, there’s this weird borken part of polygon on the map. Also when I change drawmode to textured solid, these broken parts are not textured at all. Does anyone know why this is happening?
Try crtl-n first - recalculate normals
When I unwrap my model, there’s this weird borken part of polygon on the map. Also when I change drawmode to textured solid, these broken parts are not textured at all. Does anyone know why this is happening?
Try crtl-n first - recalculate normals