Weird UV Distortion

I’m having a weird issue where my uv texture becomes distorted right at the edge. Maybe it has something to do with where I’m placing my seams? Anything I should try?

Hello, maybe it has to do with the Subdivision Surface modifier options, under Advanced > UV Smooth…

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That did the trick! I needed to set the subdivision surface modifier to “keep corners” and it’s all good now. Thank you!